On Wednesday 04 February 2009, FGD ML wrote: > Hi All, > > Just got directed to your list today. Hope I'm posting this > right as that is a first for me too. Sorry if I goofed too. > > I'm one of a bunch of content makers [snip...]
Re the choice of model format; have you got a .3ds exporter for LW? That may be the easiest route for the time being. I believe it is as well supported as the .ac format in FG as the A-380 uses several model sub-objects that are in this format. I'm afraid that I can't tell you what the workflow is for that format though as I've never used it myself. Are you used to using multiple textures on individual objects, or are you normally restricted to a single texture per object? If you normally use several textures then this may be an issue; once again, having not used the .3ds format, I don't know if it supports multiple textures, and if so, whether that feature is supported in OSG. Another issue that may be problematic is that there are no bones or IK in the FG animation system. This isn't a show stopper and most animations don't need them, but it can make animating linked animations i.e. gear-linkages more time consuming; you'll have to work out and use interpolation tables for non-linear animations. The ordering of nested animations can also be time-consuming to sort out, but I've always found a way to do things in the end. There's also the issue that atm, the only way to check that an animation works properly is via a full run of FG, so you may find that you're spending more time waiting for FG to load than actually checking the animation. One tip when sorting out landing gear animations is to temporarily bind the animation axis you're working on to something like the rudder; you can then check that the gear extend & retract and linkage compression animations etc. animate correctly by just using the rudder control; because you have to run to full sim to check your animations, retracting the gear while on the ground will just crash the aircraft. LeeE ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel