FGD ML <fg...@pomf.net> wrote: > As for flight format I've never even seen one, where has that been used out > of interest?
I think Tim refers to OpenFlight - probably the de-facto standard, at least a _highly_ popular format for commercial, scientific and military simulation platforms. The nice thing about OpenFlight is its ability to put the entire geometry into a single file (even though this approach seems to be a bit uncommon), including all the required animations plus LOD ! On the other hand the format also allows for a hierarchical structure, thus referencing further OpenFlight files from their respective 'parent' without external glue logic. The textures are stored separately .... at least to my knowledge. The not so nice thing about OpenFlight's animation is the simplistic way it's supposed to work. Nevertheless the OpenFlight format would make an excellent choice for storing geometries, probably leaving the animation stuff to FlightGear's native XML format. According to my experience the load time for complex OpenFlight databases into OSG leaves still some room for improvement .... but I'm certain this will develop over the time. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel