Heiko Schulz wrote: > Hi, > Well, for someone who don't have any ideas or knowledge about shaders, it > looks really complicated at the first sight. On the other site, it looks a > bit like the .osg-files, and with a bit diggin in, it would be understandable > for me at least. > > I guess it is a bump map for the towns and cities, right? > I would really know from the developers who are against this style of code > are, what are the issues with this? Where are the main problems and what > would be alternatives? > Shader support would be a great step forward!
True, but there are tow ways of doing it; * hardcode the effects that are needed * add the ability to make custom, configurable effects files. To be honnest, I don't expect that many custom effects files will be created and the ones that are created are going the be used by almost all modellers. This sounds like hardcoded will be just fine. Erik ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel