Erik Hofman wrote: > > Heiko Schulz wrote: >> Hi, >> Well, for someone who don't have any ideas or knowledge about shaders, it >> looks really complicated at the first sight. On the other site, it looks a >> bit like the .osg-files, and with a bit diggin in, it would be >> understandable for me at least. >> >> I guess it is a bump map for the towns and cities, right? >> I would really know from the developers who are against this style of code >> are, what are the issues with this? Where are the main problems and what >> would be alternatives? >> Shader support would be a great step forward! > > True, but there are tow ways of doing it; > * hardcode the effects that are needed > * add the ability to make custom, configurable effects files. > > To be honnest, I don't expect that many custom effects files will be > created and the ones that are created are going the be used by almost > all modellers. This sounds like hardcoded will be just fine. I don't think so. Artists and modelers like to play with shaders, even if initially they might not understand the programming behind him (the shader might come from a shader generation tool, for example).
Tim ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel