Erik Hofman wrote:
> 
> Heiko Schulz wrote:
>> Hi,
>> Well, for someone who don't have any ideas or knowledge about shaders, it 
>> looks really complicated at the first sight. On the other site, it looks a 
>> bit like the .osg-files, and with a bit diggin in, it would be 
>> understandable for me at least.  
>>
>> I guess it is a bump map for the towns and cities, right?
>> I would really know from the developers who are against this style of code 
>> are, what are the issues with this? Where are the main problems and what 
>> would be alternatives? 
>> Shader support would be a great step forward! 
> 
> True, but there are tow ways of doing it;
> * hardcode the effects that are needed
> * add the ability to make custom, configurable effects files.
> 
> To be honnest, I don't expect that many custom effects files will be 
> created and the ones that are created are going the be used by almost 
> all modellers. This sounds like hardcoded will be just fine.
I don't think so. Artists and modelers like to play with shaders, even if 
initially
they might not understand the programming behind him (the shader might come from
a shader generation tool, for example).

Tim

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