Vivian Meazza wrote:

> I'm doing a small adjustment in light.cxx - seems to work:
> 
>       float ambient = _ambient_tbl->interpolate( deg ) + (0.25 + 0.75 *
> visibility_inv/10);
> 
> Not sure that I fancy tinkering around in Data/Lighting/ambient - someone
> has obviously taken a lot of care to craft that one.

Well you *are* since you are adding 0.25 to ambient.
In fact this changes [0.04 - 0.2] to [0.254 - 0.45]

Erik

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