The part that I was unsure about was to what extent FlightGear used 
relationships between and amongst properties (operations). If properties are 
used on the FlightGear side for input/storage only, then I’m OK with it as long 
as the code remains backwards compatible – which, I’m sure, is a given.

 

Jon

 

 

From: Curtis Olson [mailto:curtol...@gmail.com] 
Sent: Sunday, April 05, 2009 1:47 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] RFC: graphics effects files

 

Jon Berndt:
"I always came back to the conclusion that (vectors) would be a really
bad idea. And it still is."


I hate to put words in people's mouths, but let me try to do this fairly....

The primary reason I heard from Jon, is that he was thinking this will require 
a huge expansion in creating operators that manipulate these vectors ... and do 
all the different vector math operations.  I think that's a misconception, but 
maybe I missed something in Tim's proposal?  If true, then I agree with Jon's 
conclusion, but I think this is a misconception with the proposal.

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