I've had some OSG related issues in the past, so this should be a
possibility.
> Hi Victhor,
> 
> On Tuesday 12 May 2009 22:34:17 Victhor wrote:
> 
> > I think I should have said "something useful for me". Sorry! :)
> 
> > BTW, I have got a full backtrace of both the scenario error and the
> 
> > traffic manager error. I hope it's useful. ;)
> 
> >
> 
> Yes that is useful. Both stack traces point to an error in
> OpenSceneGraph:
> 
> Traffic Manager:
> 
> #0 0xb72642f5 in std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >::basic_string () from /usr/lib/libstdc++.so.6
> 
> No symbol table info available.
> 
> #1 0xb746c8cb in osg::Object::Object ()
> from /usr/local/lib/libosg.so.59
> 
> No locals.
> 
> AI System:
> 
> #0 0xb71dd2f5 in std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >::basic_string ()
> 
> from /usr/lib/libstdc++.so.6
> 
> No symbol table info available.
> 
> #1 0xb73e58cb in osg::Object::Object ()
> from /usr/local/lib/libosg.so.59
> 
> No locals.
> 
> This perfectly explains pretty much all the errors your seeing;
> traffic manager not working as well as multiplayer not working,
> because they share the same model loading mechanism. 
> 
> Now on to the big question, why OSG fails to work on your system. To
> be honest, I don't know, but you might want to consider a few
> possibilities: 
> 
> - Do you possibly have a version conflict? I.e. have a preinstalled
> version of OSG residing somewhere?
> 
> - Do you need to install additional 2D graphics libraries? (e.g. lib
> png)
> 
> Unfortunately, I don't have an answer, but would recommend you check
> your OSG installation. If in doubt try to wipe out the entire OSG
> installation, check out a fresh copy, and carefully go through each
> installation step. 
> 
> HTH,
> 
> Durk
> 
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Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700
Series Scanner you'll get full speed at 300 dpi even with all image 
processing features enabled. http://p.sf.net/sfu/kodak-com
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