Hi,
When trying to get the terrain elevation under a solid AI (like a 
tanker) we only get the elevation of the AI, maybe that's because it is 
solid...
But it can be useful to get the real terrain elevation, for instance if 
we want to know the AI AGL.
A workaround consist in computing a point slightly away from the exact 
AI position, but it's still a workaround...

Would it be possible to have a function to get the real terrain 
elevation before any scenery or AI object being there ?

Alexis


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