Alexis Bory - xiii wrote:
>  Hi, When trying to get the terrain elevation under a solid AI (like a
>  tanker) we only get the elevation of the AI, maybe that's because it
>  is solid... But it can be useful to get the real terrain elevation,
>  for instance if we want to know the AI AGL. A workaround consist in
>  computing a point slightly away from the exact AI position, but it's
>  still a workaround...
>
>  Would it be possible to have a function to get the real terrain
>  elevation before any scenery or AI object being there ?

Note: In the case of the tanker and for my particular needs, it is a
very, very, very minor wish... It is just a matter of knowing if adding
this feature to FG would be a big deal in the core code, and also if
this elevation/AI problem is encountered in other matters.

Gijs problem with AI aircrafts and shelters is from the same order.
Actually it's not a really clear notion for us modelers, when an object
is solid or not, why can we fly under a solid AI which in FG internals
is kind of on top of a terrain vertical volume... and so on...

Alexis






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