Alexis Bory - xiii wrote: > Hi, When trying to get the terrain elevation under a solid AI (like a > tanker) we only get the elevation of the AI, maybe that's because it > is solid... But it can be useful to get the real terrain elevation, > for instance if we want to know the AI AGL. A workaround consist in > computing a point slightly away from the exact AI position, but it's > still a workaround... > > Would it be possible to have a function to get the real terrain > elevation before any scenery or AI object being there ?
Note: In the case of the tanker and for my particular needs, it is a very, very, very minor wish... It is just a matter of knowing if adding this feature to FG would be a big deal in the core code, and also if this elevation/AI problem is encountered in other matters. Gijs problem with AI aircrafts and shelters is from the same order. Actually it's not a really clear notion for us modelers, when an object is solid or not, why can we fly under a solid AI which in FG internals is kind of on top of a terrain vertical volume... and so on... Alexis ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel