Mathias wrote

 
> On Thursday 21 May 2009 11:22:15 Anders Gidenstam wrote:
> > Have anyone else noticed that Nasal code embedded in 3d model XML files
> > (e.g. in <nasal><load></load></nasal> blocks) do not execute on model
> > loading anymore?
> >
> > Or is this a local problem with my installation (I have tried updating
> to
> > the latest OSG development release and rebuilt SG and FG from scratch -
> > no luck).
> >
> > Fastest way to test:
> > Go to KNUQ and click on the doors of hangar one. If they open you don't
> > have the bug, if you get
> >
> > Nasal runtime error: undefined symbol: scenery
> >    at /animation[5]/action/binding, line 1
> >
> > your build have the problem.
> >
> > This problem must have been introduced fairly recently, in the last
> > week or three. I know embedded Nasal worked 2009-05-04 when MPCarrier
> was
> > committed (as it depends on embeddded Nasal and was working at that
> point).
> 
> May be I have found what was missing.
> Can you retry please?
> 

Seems to work now - thanks.

Vivian



------------------------------------------------------------------------------
Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT
is a gathering of tech-side developers & brand creativity professionals. Meet
the minds behind Google Creative Lab, Visual Complexity, Processing, & 
iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian
Group, R/GA, & Big Spaceship. http://www.creativitycat.com 
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to