I wrote

> Anders Gidenstam wrote
> 
> > Hi,
> >
> > Have anyone else noticed that Nasal code embedded in 3d model XML files
> > (e.g. in <nasal><load></load></nasal> blocks) do not execute on model
> > loading anymore?
> >
> > Or is this a local problem with my installation (I have tried updating
> to
> > the latest OSG development release and rebuilt SG and FG from scratch -
> > no luck).
> >
> > Fastest way to test:
> > Go to KNUQ and click on the doors of hangar one. If they open you don't
> > have the bug, if you get
> >
> > Nasal runtime error: undefined symbol: scenery
> >    at /animation[5]/action/binding, line 1
> >
> > your build have the problem.
> >
> > This problem must have been introduced fairly recently, in the last
> > week or three. I know embedded Nasal worked 2009-05-04 when MPCarrier
> was
> > committed (as it depends on embeddded Nasal and was working at that
> > point).
> >
> 
> Not so much [bug?] more [bug]. It's broken here as well under MSVC9. Looks
> like it is related to the very recent SG/FG updates - I'll investigate
> more
> later on today.
> 
> BTW - Tim's latest effort don't compile under MSVC9 either: fails in
> options.cxx - - I've hacked a nasty work-around for now. I expect Fred
> will
> sort it later.
> 

Looks very much like Mathias' updates to SG on 17 May broke embedded Nasal.
Haven't found out exactly which update is to blame though.

Fred sorted Tim's stuff - thanks


Vivian



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