Curtis Olson wrote:
> 2009/6/23 Mathias Fröhlich
> 
>     Well, from my point of view. I would prefer to have these.
>     The reason is to have something self contained here.
>     Sure we already rely on osg at many places. But if I build an
>     aplication on
>     simgear, I hope to have simgear classes there. SGProperties are simgear
>     classes, and if you use the property system you may not want to rely
>     on osg.
> 
>     ... also from my past experience switching to an other scenegraph, I
>     would
>     prefer to see no osg::.. references at all in flightgear - except
>     some few
>     viewer related stuff. But the simulation part of FlightGear should
>     not need to
>     know that the viewer runs on osg/OpenGL.
>     So looking at SimGear as a utility library for simulation
>     applications, this
>     make sense from my point of view ...
> 
>     So, even if you will need some more glue code, I would prefer to
>     avoid osg
>     classes in simgears parts that are not scenegraph related.
>     The property system is such an area IMO ...
> 
> 
> This is an interesting point.  I also use simgear and the property
> system in a variety of other projects, so whatever we do, we shouldn't
> make these low level libraries depend on OSG (which isn't available for
> instance on my little embedded UAV controller.)
OK, but in case you hadn't noticed, libsgmath depends on OSG.

Tim

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