On Thu, Jul 23, 2009 at 12:03 PM, Vivian Meazza wrote: > I had a look at the this idea a while back - the problem I came across was > that the camera would show the view to the rear NOT the mirror image. I > couldn't see a way around that without a great deal of processing. At hat > point I gave up. >
There's got to be a very simple view transform matrix that would invert the display in the horizontal direction. Probably the identity matrix with the appropriate axis negated (-1). It might be a relatively simple thing to add to the view transform pipeline at some point. In fact from a previous project I did the following to modify the model view matrix for a mirror view: if ( mirror_geometry ) { glScalef ( -1.0f, 1.0f, 1.0f ) ; } Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/
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