Jon Stockill wrote:
> Martin Spott wrote:
>> The file FlightGear/docs-mini/README.multiscreen explains how to add
>> additional cameras,
>
> That allows you to extend your display, but doesn't give you an
> independent camera showing a view from a different POV.
Well, I currently don't have a setup to test, yet I understand this
section:
view
The view node specifies the origin and direction of the camera in
relation to the whole camera group. The coordinate system is +y up,
-z forward in the direction of the camera group view. This is the
same as the OpenGL viewing coordinates.
x,y,z - double
Coordinates of the view origin.
.... as being able to define one POV for each camera.
Aside from that, it's without doubt that the setup allows to define
distinct/independent cameras in the sense that two camera views don't
have to have a common border.
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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