Jon Stockill wrote:
> Martin Spott wrote:

>> The file FlightGear/docs-mini/README.multiscreen explains how to add
>> additional cameras,
> 
> That allows you to extend your display, but doesn't give you an 
> independent camera showing a view from a different POV.

Well, I currently don't have a setup to test, yet I understand this
section:

  view
  The view node specifies the origin and direction of the camera in
  relation to the whole camera group. The coordinate system is +y up,
  -z forward in the direction of the camera group view. This is the
  same as the OpenGL viewing coordinates.

   x,y,z - double
   Coordinates of the view origin.


....  as being able to define one POV for each camera.

Aside from that, it's without doubt that the setup allows to define
distinct/independent cameras in the sense that two camera views don't
have to have a common border.

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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