Jon Stockill wrote: > Martin Spott wrote: >> The file FlightGear/docs-mini/README.multiscreen explains how to add >> additional cameras, > > That allows you to extend your display, but doesn't give you an > independent camera showing a view from a different POV.
Well, I currently don't have a setup to test, yet I understand this section: view The view node specifies the origin and direction of the camera in relation to the whole camera group. The coordinate system is +y up, -z forward in the direction of the camera group view. This is the same as the OpenGL viewing coordinates. x,y,z - double Coordinates of the view origin. .... as being able to define one POV for each camera. Aside from that, it's without doubt that the setup allows to define distinct/independent cameras in the sense that two camera views don't have to have a common border. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel