On Sun, 2009-09-06 at 21:12 +0100, willie wrote: > Ron Jensen wrote: > > Sometime recently MP Models silently became "solid." IMHO, this is a > > horrid state. Aircraft now "crash" when new aircraft appear at the same > > spawn site. > > > > To say I am upset about this "feature" is an understatement. I feel I > > am no longer able to use the public multi-player servers. > > > > Ron > > Just put --runway=28L in your .fgfsrc or on the command line if you want > to join in the MP madn^H^H^Hgoodness at KSFO.
Actually, I was at KNUQ the last time. > But you are right, before there is talk of a further release we need to > either randomise the starting runway or parking position. At busy times > I have had to try up to a dozen times before respawning at KSFO. As far as spawning at a parking spot, even if you did, you would end up properly taxiing to the same end of runway "spawn" spot. > Again this comes back to the "game vs sim" conumdrum. In the long long > run, I can see the project forking over this but that's for another > discussion...... And this is definitely a "game" feature... Ron ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel