Still no proper sound, and I think (can't make an informed judgement, no
expert on threading) we have some serious timing issues on init and startup,
and not just on windows (people have reported the same kind of stuff on
Linux)
Deadlock in MP, have to kill fgfs with today's build (with code commented
out of AIPlane to build, but I don't use AI Traffic anyway. Would love not
to have to load all the AI routes and stuff when it's disabled)

No sound in "single player", longer delay than usual before sim starts.
Might do some debugging later on, no time right now.
Cheers,
Nic




-- 
Be Kind.
Remember, everyone is fighting a hard battle.
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