Hallo gang. While working on figuring out my other texture issues, I've started looking at doing cliffs for steep surfaces. The idea of automatically assigning triangles a cliff like texture if they go beyond a certain steepness has come up before. I've found a few threads where it's been talked about as a good idea. Has anyone actually done any work on implementing it? If no-one has, I'm going to give it a try. Also, as far as I can tell, the "roughness" of triangle is essentially just it's slope. Am I correct on this? If so, it should be pretty easy to take advantage of that to do the cliffs. Any dangers and pittfalls that I should be warned of before I get started? As always, thanks for all the help! -cullam
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