2009/11/16 cullam Bruce-Lockhart <culla...@yahoo.com>: > I'm planning on developing procedures that automatically assign cliff > textures to any scenery beyond a certain slope. From reading through the > flightgear devel archives, this idea has come up before. Does anybody know if > any work was actually done with it? And if so, anyone know where I can find > it, or who I can talk to about it? I just want to make sure I'm not doing > work that's redundant.
I think about it too; but as I understand, simply change texture's name in btg don't help, since that texture will be stretched like any other (i.e. looks right only for top view). It is necessary to play with uv-coordinates or sort of. -- --- WBR, Vadym. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel