2009/11/16 cullam Bruce-Lockhart <culla...@yahoo.com>:
> I'm planning on developing procedures that automatically assign cliff 
> textures to any scenery beyond a certain slope. From reading through the 
> flightgear devel archives, this idea has come up before. Does anybody know if 
> any work was actually done with it? And if so, anyone know where I can find 
> it, or who I can talk to about it? I just want to make sure I'm not doing 
> work that's redundant.

I think about it too; but as I understand, simply change texture's
name in btg don't help, since that texture will be stretched like any
other (i.e. looks right only for top view). It is necessary to play
with uv-coordinates or sort of.

-- 
---
WBR, Vadym.

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