cullam Bruce-Lockhart wrote:
> Terribly sorry to send this out again, but I never got any response to my 
> previous query. 
> 
> I'm planning on developing procedures that automatically assign cliff 
> textures to any scenery beyond a certain slope. From reading through the 
> flightgear devel archives, this idea has come up before. Does anybody know if 
> any work was actually done with it? And if so, anyone know where I can find 
> it, or who I can talk to about it? I just want to make sure I'm not doing 
> work that's redundant. 

I suspect that's something already handled by the terrain shaders. ISTR 
they give a more rocky look to steeper surfaces.

Jon

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