cullam Bruce-Lockhart wrote: > Terribly sorry to send this out again, but I never got any response to my > previous query. > > I'm planning on developing procedures that automatically assign cliff > textures to any scenery beyond a certain slope. From reading through the > flightgear devel archives, this idea has come up before. Does anybody know if > any work was actually done with it? And if so, anyone know where I can find > it, or who I can talk to about it? I just want to make sure I'm not doing > work that's redundant.
I suspect that's something already handled by the terrain shaders. ISTR they give a more rocky look to steeper surfaces. Jon ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel