James Turner wrote: > On 2 Dec 2009, at 07:40, Erik Hofman wrote: > >>> Secondly, I think it would be beneficial to have the ability to >>> specify a sound device for a certain group. So you could, for example, >>> send aircraft sounds to your speakers, and radio sounds to a headset. >> Could be done with the current code but is low proirity for me. > > The only useful split I know of, is radio sounds separate to > 'cockpit/exterior' sounds. That's actually why I was working on fgcom device > support on Mac - my preferred setup is FG sounds from my line out (which goes > to speakers, including a sub, for nice rumble) and all fgcom through my USB > headset. Unfortunately this doesn't work due to aforementioned OpenAL > laziness on the part of Apple ... so I'm stuck with fgcom coming out of the > main speakers, which is much header to discern above cockpit / engine noise > .... just like RL I guess. > > Anyway, since fgcom is a separate process, this is not much to do with FG - > except that ideally ATIS and other services would *also* be delivered via > FGCom, which would clean up a whole bunch of things.
To go a bit into the technical details: It is already possible to create a second SoundMgr class and initialize it with a different device name. Now you have two different sound output devices to which you can assign SampleGroups to. Erik ------------------------------------------------------------------------------ Join us December 9, 2009 for the Red Hat Virtual Experience, a free event focused on virtualization and cloud computing. Attend in-depth sessions from your desk. Your couch. Anywhere. http://p.sf.net/sfu/redhat-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel