James Turner wrote:
> On 2 Dec 2009, at 07:40, Erik Hofman wrote:
> 
>>> Secondly, I think it would be beneficial to have the ability to
>>> specify a sound device for a certain group. So you could, for example,
>>> send aircraft sounds to your speakers, and radio sounds to a headset.
>> Could be done with the current code but is low proirity for me.
> 
> The only useful split I know of, is radio sounds separate to 
> 'cockpit/exterior' sounds. That's actually why I was working on fgcom device 
> support on Mac - my preferred setup is FG sounds from my line out (which goes 
> to speakers, including a sub, for nice rumble) and all fgcom through my USB 
> headset. Unfortunately this doesn't work due to aforementioned OpenAL 
> laziness on the part of Apple ... so I'm stuck with fgcom coming out of the 
> main speakers, which is much header to discern above cockpit / engine noise 
> .... just like RL I guess.
> 
> Anyway, since fgcom is a separate process, this is not much to do with FG - 
> except that ideally ATIS and other services would *also* be delivered via 
> FGCom, which would clean up a whole bunch of things.

To go a bit into the technical details:
It is already possible to create a second SoundMgr class and initialize 
it with a different device name. Now you have two different sound output 
devices to which you can assign SampleGroups to.

Erik

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