Hi all,

if you have duplicate code across many airplanes, let's say basic
navigation or basic instruments, you may still want to write a pure
Nasal library which holds generic functionality.

Another things is byte-compilation. This is a hybrid of classic
interpreters and classic compilers. And it is e.g. done in Java or
Python. I don't want to start a discussing here if they are good or bad
languages but they seem to be successful with this approach because you
have the flexibility which only a scripting language can gain and still
the (nearly, around 99.9% maybe) full speed a native language, like C++
is, has.

The drop-back of this approach is the initialization phase. But on
modern systems it shouldn't take that long.

And one thing more when I read the subject line which came across me:
How many airplane developer will you loose if you remove the Nasal
engine from FGFS because they can write Nasal code but not C++ code?

Regards,
Roland

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