Am Donnerstag, den 28.01.2010, 18:18 +0100 schrieb Roland:

[...]

> And one thing more when I read the subject line which came across me:
> How many airplane developer will you loose if you remove the Nasal
> engine from FGFS because they can write Nasal code but not C++ code?
> 
The instant loss may not be developers (although at least I would be
very upset), but an instant loss of functionalities. 

I guess nearly every sophisticated Aircraft uses some kind of Nasal, be
it Effects like tyre smoke or important functionalities like Engine and
electric management, The Bluebird FDM is completely written in Nasal,
vital parts of the V-22 Osprey rely on it, Flyby and Model View wouldn't
work anymore, no more interactive objects in the scenery, lots of the MP
System would be gone, ...

Nasal is THE tool which makes FG development fun and adds nearly
unlimited possibilities.  If you need an example, look at the Bluebird
animated walker, all done in Nasal.


Greetings


-- 
Detlef Faber

http://www.sol2500.net/flightgear



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