On Fri, 2010-02-26 at 21:13 +0000, Alan Teeder wrote: > I still support the idea common shared directories idea for such things as > instruments > > Alan
This is a nice, happy thought. But in the real world it hasn't worked out so well. Since we model such a huge variety of aircraft, and different FDMs and systems provide different outputs, our common instrument folders would need to be huge to cover all the different kinds of instruments, plus variations and modifications to fit each individual aircraft's structure. It makes more sense to me to house each instrument with its aircraft. Also, each instrument is commonly comprised of three separate files, the texture (png), the model (ac) and the animations (xml). Needing a change in any one of these really necessitates all three being in the same place. So even if the texture and the model are the same, using a different animation file means the .png and .ac are duplicates, its true, but this also ensures the model and or texture don't change in ways that are incompatible with the animation file. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel