On Thu, Mar 18, 2010 at 8:43 AM, Torsten Dreyer <tors...@t3r.de> wrote:
> First of all: That's a really cool eye candy, good work! Seconded. This is the coolest addition I've seen to FlightGear in a long time. > What I noticed from a close up is, that it seems that the floor of the > "buildings" is below elevation zero and the roof is at elevation zero. It > looks somewhat as if the cities were carved out of the landscape instead of > been built uppon it. This is especially irritating when a waterway is crossing > an urban area and the water surface is several meters above the ground. I noticed the same problem with roads and 3d buildings -- they're floating above the city. Is it possible to make the bump maps go up instead of down? All the best, David ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel