Hi David,

----- "David Megginson" a écrit :

> On Thu, Mar 18, 2010 at 8:43 AM, Torsten Dreyer <tors...@t3r.de>
> wrote:
> 
> > First of all: That's a really cool eye candy, good work!
> 
> Seconded.  This is the coolest addition I've seen to FlightGear in a
> long time.
> 
> > What I noticed from a close up is, that it seems that the floor of
> > the "buildings" is below elevation zero and the roof is at elevation
> > zero. It looks somewhat as if the cities were carved out of the 
> > landscape instead of been built uppon it. This is especially 
> > irritating when a waterway is crossing
> > an urban area and the water surface is several meters above the
> > ground.
> 
> I noticed the same problem with roads and 3d buildings -- they're
> floating above the city.  Is it possible to make the bump maps go up
> instead of down?

In Shaders/urban.frag, change line 57 :

        vec2 dp = gl_TexCoord[0].st;

into :

        vec2 dp = gl_TexCoord[0].st - ds;

Tell me what do you think. Try to land in the city.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
http://fgsd.sourceforge.net/               FlightGear Scenery Designer


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