On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott <martin.sp...@mgras.net>wrote:

> Martin Spott wrote:
>
> > do I understand correctly, that the former
> >
> >  /sim/rendering/shader-experimental
> >
> > property has now been completely superseded by:
> >
> >  /sim/rendering/crop-shader
> >  /sim/rendering/landmass-shader
> >  /sim/rendering/urban-shader
> >  /sim/rendering/water-shader
>
> No. "shader-experimental" controls the use of shaders on all geometry,
including terrain and models. It's a general "use shaders" knob. The crop
effect, landmass effect, etc. require shader-experimental and their own
property to both be true in order to be enabled.

I'm not sure if this is the best scheme, but it does allow us to say
"disable shaders" when someone reports a funky problem.

> No response at all as is quite illuminative as well  :-)
>
> > Apparently these four don't accept 'true' as a value, just '1' in order
> > to enable the feature. Am I correct to assume that this is a mishap, or
> > is it a feature by design ?
>
> Should I file a bug for this one ?
>
> That's a mishap. Feel free.
Tim
------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to