On Sat, Mar 20, 2010 at 9:40 AM, Frederic Bouvier <fredfgf...@free.fr>wrote:

> Le 20/03/2010 08:54, Tim Moore a écrit :
> > On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote:
> >
> >     Martin Spott wrote:
> >
> >     > do I understand correctly, that the former
> >     >
> >     >  /sim/rendering/shader-experimental
> >     >
> >     > property has now been completely superseded by:
> >     >
> >     >  /sim/rendering/crop-shader
> >     >  /sim/rendering/landmass-shader
> >     >  /sim/rendering/urban-shader
> >     >  /sim/rendering/water-shader
> >
> > No. "shader-experimental" controls the use of shaders on all geometry,
> > including terrain and models. It's a general "use shaders" knob. The
> > crop effect, landmass effect, etc. require shader-experimental and
> > their own property to both be true in order to be enabled.
>
> It looks like /sim/rendering/shader-experimental is not use anymore and
> was replaced by /sim/rendering/shader-effects as the global shader switch.
>
> Whoops! Yes, that's correct.

Tim
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