Le 20/03/2010 08:54, Tim Moore a écrit : > On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote: > > Martin Spott wrote: > > > do I understand correctly, that the former > > > > /sim/rendering/shader-experimental > > > > property has now been completely superseded by: > > > > /sim/rendering/crop-shader > > /sim/rendering/landmass-shader > > /sim/rendering/urban-shader > > /sim/rendering/water-shader > > No. "shader-experimental" controls the use of shaders on all geometry, > including terrain and models. It's a general "use shaders" knob. The > crop effect, landmass effect, etc. require shader-experimental and > their own property to both be true in order to be enabled.
It looks like /sim/rendering/shader-experimental is not use anymore and was replaced by /sim/rendering/shader-effects as the global shader switch. -Fred ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel