Hello,
> This is a very unfortunate side effect when the cloud > depth-sorting was > introduced. I didn't notice it when I committed that patch > at the time. > > Erik > A workaround (but needed) is to delete the unneeded alphachannel of those buildings. That won't fix all problems (like the waves of the ships which needs alpha channel to work), but would also speed up FGFS for some users! >From the wiki, updated by Tim Moore: "Don't assign an RGBA texture to a model >that is completely opaque!" http://wiki.flightgear.org/index.php/Howto:_Improve_Framerates Regards Heiko __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel