Hello,

> This is a very unfortunate side effect when the cloud
> depth-sorting was 
> introduced. I didn't notice it when I committed that patch
> at the time.
> 
> Erik
> 

A workaround (but needed) is to delete the unneeded alphachannel of those 
buildings. That won't fix all problems (like the waves of the ships which needs 
alpha channel to work), but would also speed up FGFS for some users!

>From the wiki, updated by Tim Moore: "Don't assign an RGBA texture to a model 
>that is completely opaque!"
 http://wiki.flightgear.org/index.php/Howto:_Improve_Framerates

Regards
Heiko
 

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