Thanks. Yes the 850 format looks way better. Anyone using x-plane knows what i
mean.
I'm really looking forward to see new airports in FG, maybe on top of a new
scenery, Fred?
Let me know if I can do something to help or even to only test on my 2 years
old PC with a
GeForce 8800GTS 512MB etc.
On x-plane, streets (openstreetmap), airports etc. have no impact on FPS at
all. At least not on my system. Current graphics cards can easily handle
thousands of vertices as found in recent, detailed 3D planes etc.
Cheers Michael
--- On Mon, 3/29/10, Martin Spott <martin.sp...@mgras.net> wrote:
From: Martin Spott <martin.sp...@mgras.net>
Subject: Re: [Flightgear-devel] apt.dat format
To: flightgear-devel@lists.sourceforge.net
Date: Monday, March 29, 2010, 10:05 PM
As a service to those who'd like to dedicate their time for comparing
v8.10 and v8.50 layouts (I don't know if anyone's interested at all), I
have now added both to the web map. This is a v8.10 sample:
http://mapserver.flightgear.org/map/?lon=-122.37563&lat=37.61927&zoom=15&layers=B000000TFFFFFFFFTFFFF
And the same in v8.50:
http://mapserver.flightgear.org/map/?lon=-122.37563&lat=37.61927&zoom=15&layers=B000000FFFFFFFFFTFFFT
Note that Robin's current airfield database still contains a lot of
v8.10-formatted taxiways, so a multitude of fields look the same in
both layers (open the so-called layer-switcher via the "+" sign on the
upper right to choose from a variety of different layers).
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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