Hi,

With Fred_s new binaries from yesterday I wanted to try the new 
reflection-shader.
Updated all datas- matching to the right date; updated all needed Textures; 
even updated the Nvidea Driver, so it is working now! :-)

Some (maybe) bugs I found together with some questions:

-objects with this shader are emissive when ambient- correction set higher than 
zero.

-fresneliness seems not to work- when setting less/equal than 1 I can see the 
fresnelookup.png on the object

-the same with rainbowiness, but I guess here it is whished (Nice for  cockpit 
windows on airliners! )

It is right, that refl_correction set to 1 makes the whole object totally 
reflective (without using the reflectionmap), while setting to -1 nonreflective?
And all values less than 1 seems to use the map again?

Would it be hard, if the alpha channel of the map will be included in the base 
color map instead an extra file, to make use of it instead?
(Would make Livery-select much more interesting) 


Nethertheless- it looks already really, really good and is a big improvement 
compared to the chrome shader!

It is (beside the mentioned things) exactly what I ever, ever whished for the 
EC135 and other aircrafts! 

I have to create now the next days the CubeMaps using FGFS and RealWorld.
I will also create some screenies with the EC130 for you to show and compare 
with a real one- you all will be astonished! :-)

Cheers
Heiko





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