Hello,
> It would be nice if we could create the cube map texture as > a screenshot from a position in flightgear > > -Fred And add it to Render-To-Texture....;-) While Crome, Silver, Gold are now easy to do; I experimented a bit with it to make coatings like we can see on modern aircrafts or cars. This is the original Ec130 I aimed for: http://www.helionline.net/302-137541-629446/picture/21115/big.jpg And that's what I got so far with an not so excellent Cube Map done with FGFS: www.hoerbird.net/EC130_shader.jpg www.hoerbird.net/EC130_shader2.jpg The appearences depends a lot to the Cube Map used, and a bit of the modelling. The shader is a nice tool to check if you modelled correctly! ;-) Thanks again to Vivian Meaaza! Cheers Heiko __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel