Heiko Schulz 
> 
> With Fred_s new binaries from yesterday I wanted to try the new
> reflection-shader.
> Updated all datas- matching to the right date; updated all needed
> Textures; even updated the Nvidea Driver, so it is working now! :-)
> 
> Some (maybe) bugs I found together with some questions:
> 
> -objects with this shader are emissive when ambient- correction set higher
> than zero.

That is indeed a bug. I have a fix, but I'm having difficulty in balancing
out the blue in the ambient light. Hopefully I can upload it soon.

> 
> -fresneliness seems not to work- when setting less/equal than 1 I can see
> the fresnelookup.png on the object

Er - yes - that's what the fresnel effect is meant to do, but fresneliness =
0 should turn it off. Seem to do what it says on the tin here.

> 
> -the same with rainbowiness, but I guess here it is whished (Nice for
> cockpit windows on airliners! )

Yes - should have a little for aluminium, some more for glass. Rainbowiness
= 0 turns it off

If you also set noisiness = 0 you will get pure mirror effect. 

> It is right, that refl_correction set to 1 makes the whole object totally
> reflective (without using the reflectionmap), while setting to -1
> nonreflective?
> And all values less than 1 seems to use the map again?

Yes - refl_correction simply adds or subtracts from the overall
reflectiveness. You can saturate the map. Solution - don't do it :-)

> 
> Would it be hard, if the alpha channel of the map will be included in the
> base color map instead an extra file, to make use of it instead?
> (Would make Livery-select much more interesting)
> 

Possible to do, but then you couldn't use transparency in the texture is you
wanted to. At least that is my understanding. I think the correct solution
is to use a property to set the map path - on my todo list.


> Nethertheless- it looks already really, really good and is a big
> improvement compared to the chrome shader!
> 
> It is (beside the mentioned things) exactly what I ever, ever whished for
> the EC135 and other aircrafts!
> 
> I have to create now the next days the CubeMaps using FGFS and RealWorld.
> I will also create some screenies with the EC130 for you to show and
> compare with a real one- you all will be astonished! :-)
> 

Pretty impressive screenshots, btw.

HTH

Vivian



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