Heiko Schulz > > With Fred_s new binaries from yesterday I wanted to try the new > reflection-shader. > Updated all datas- matching to the right date; updated all needed > Textures; even updated the Nvidea Driver, so it is working now! :-) > > Some (maybe) bugs I found together with some questions: > > -objects with this shader are emissive when ambient- correction set higher > than zero.
That is indeed a bug. I have a fix, but I'm having difficulty in balancing out the blue in the ambient light. Hopefully I can upload it soon. > > -fresneliness seems not to work- when setting less/equal than 1 I can see > the fresnelookup.png on the object Er - yes - that's what the fresnel effect is meant to do, but fresneliness = 0 should turn it off. Seem to do what it says on the tin here. > > -the same with rainbowiness, but I guess here it is whished (Nice for > cockpit windows on airliners! ) Yes - should have a little for aluminium, some more for glass. Rainbowiness = 0 turns it off If you also set noisiness = 0 you will get pure mirror effect. > It is right, that refl_correction set to 1 makes the whole object totally > reflective (without using the reflectionmap), while setting to -1 > nonreflective? > And all values less than 1 seems to use the map again? Yes - refl_correction simply adds or subtracts from the overall reflectiveness. You can saturate the map. Solution - don't do it :-) > > Would it be hard, if the alpha channel of the map will be included in the > base color map instead an extra file, to make use of it instead? > (Would make Livery-select much more interesting) > Possible to do, but then you couldn't use transparency in the texture is you wanted to. At least that is my understanding. I think the correct solution is to use a property to set the map path - on my todo list. > Nethertheless- it looks already really, really good and is a big > improvement compared to the chrome shader! > > It is (beside the mentioned things) exactly what I ever, ever whished for > the EC135 and other aircrafts! > > I have to create now the next days the CubeMaps using FGFS and RealWorld. > I will also create some screenies with the EC130 for you to show and > compare with a real one- you all will be astonished! :-) > Pretty impressive screenshots, btw. HTH Vivian ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel