Hi, I hacked on the landmass geometry shader a bit. On my machine I got the frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This technique may be promising, although it could certainly stand some new textures. Anyone playing with geometry shaders in the terrain (and also models) should follow the example of landmass-g.vert and landmass.geom.
Let me know if I broke anything in the graphical appearance, or if any OpenGL problems are introduced. Tim
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