Hi,
I hacked on the landmass geometry shader a bit. On my machine I got the
frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This
technique may be promising, although it could certainly stand some new
textures. Anyone playing with geometry shaders in the terrain (and also
models) should follow the example of landmass-g.vert and landmass.geom.

Let me know if I broke anything in the graphical appearance, or if any
OpenGL problems are introduced.

Tim
------------------------------------------------------------------------------
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to