Tim Moore wrote: > Hi, > I hacked on the landmass geometry shader a bit. On my machine I got the > frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This > technique may be promising, although it could certainly stand some new > textures. Anyone playing with geometry shaders in the terrain (and also > models) should follow the example of landmass-g.vert and landmass.geom. > > Let me know if I broke anything in the graphical appearance, or if any > OpenGL problems are introduced.
After this change I get te following in all quality levels: glLinkProgram "" FAILED Program "" infolog: Fragment info ------------- (61) : warning C7050: "ds" might be used before being initialized (61) : warning C7050: "dp" might be used before being initialized (63) : warning C7050: "d" might be used before being initialized Link info --------- Vertex attribute output count exceeds hardware limits. Program's vertex attrib binding 7, binormal Program's vertex attrib binding 15, normal Program's vertex attrib binding 6, tangent Before this change I did have proper landmass shaders with the quality level set above 3.5, now I don't get proper shader in any level (dark green untextured landmass). Erik ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel