Having corresponded with Innis numerous times on some Australasian scenery/AI stuff I can say that he isn't "stomping away in a huff" as you describe it. He has been a contributor to fg as he says for around 7 years, but not from a coding point of view, rather models and AI networks, which I have helped test prior to the release of 2.0.
I'm in the same boat as Innis, in that I want to help with models and other non-code based parts of the sim. I first installed fg 7 years ago, which back then was a difficult task (for a non-coder and one used to using a GUI to manage software from a distro CD/DVD). My goal was to improve scenery, as the a/c were already pretty cool I thought, but it took nearly 5 years for me to successfully build terragear for the first time. It is the difficulty with which tools such as terragear are built/used that I think has meant no-one other than those who've asked, use any content I've done. I recall correspondence with Innis 8-9 months back where he expressed frustration with trying to get the tools working. I can sympathize with him on that although I did manage eventually (I'm a persistent SOB)... Ultimately its about the kind of people the fg community want to have helping out. People who like using the sim, but do not code, I think are left in the dark somewhat with wanting to help, as the tools with which that is accomplished are difficult to install and use. As I see it a nice QT/Gtk interface to tie together all the terragear tools shouldn't be a big deal for one of the developers to piece together. I did a mock-up QT tool, see more at... http://blobster.50webs.com/ Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. Regards, Chris Wilkinson, YBBN/BNE. ________________________________ From: Gene Buckle <ge...@deltasoft.com> To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net> Sent: Fri, 14 May, 2010 11:33:43 PM Subject: Re: [Flightgear-devel] Thanks for the Ride On Fri, 14 May 2010, Innis Cunningham wrote: > > Hi > I have tried to help with FG for about 7 years but after installing > FG 2.0 I give up. > As I am not a computer programmer I am not able to help with > coding so I tried to help with model building and AI and scenery. > With FG2.0 it would appear that the AI is currently unusable and > the shading in the models makes seeing things in the cockpit > difficult unless the sun is in correct position.If the shading is ment > to make things look better then I beg to differ. > My memory isn't as good as it used to be, but I can't seem to recall you EVER asking for assistance with any problems you've had with 2.0. At least on _this_ list. I'm quite sure that you'd get help from some of the awesome developers on this list if you'd asked. I know it's not as fun or dramatic as stomping away in a huff, but there you go. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
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