Having corresponded with Innis numerous times on some Australasian scenery/AI 
stuff I can say that he isn't "stomping away in a huff" as you describe it. He 
has been a contributor to fg as he says for around 7 years, but not from a 
coding point of view, rather models and AI networks, which I have helped test 
prior to the release of 2.0.

I'm in the same boat as Innis, in that I want to help with models and other 
non-code based parts of the sim. I first installed fg 7 years ago, which back 
then was a difficult task (for a non-coder and one used to using a GUI to 
manage software from a distro CD/DVD). My goal was to improve scenery, as the 
a/c were already pretty cool I thought, but it took nearly 5 years for me to 
successfully build terragear for the first time. It is the difficulty with 
which tools such as terragear are built/used that I think has meant no-one 
other than those who've asked, use any content I've done. I recall 
correspondence with Innis 8-9 months back where he expressed frustration with 
trying to get the tools working. I can sympathize with him on that although I 
did manage eventually (I'm a persistent SOB)...

Ultimately its about the kind of people the fg community want to have helping 
out. People who like using the sim, but do not code, I think are left in the 
dark somewhat with wanting to help, as the tools with which that is 
accomplished are difficult to install and use. As I see it a nice QT/Gtk 
interface to tie together all the terragear tools shouldn't be a big deal for 
one of the developers to piece together. I did a mock-up QT tool, see more at...

http://blobster.50webs.com/

Currently I'm trying to build up motivation to download all the libs (again) 
and rebuild 2.0 so I can see the urban shader effect, but motivation is 
lacking. It should be easier.

Regards,

Chris Wilkinson, YBBN/BNE.




________________________________
From: Gene Buckle <ge...@deltasoft.com>
To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net>
Sent: Fri, 14 May, 2010 11:33:43 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride

On Fri, 14 May 2010, Innis Cunningham wrote:

>
> Hi
> I have tried to help with FG for about 7 years but after installing
> FG 2.0 I give up.
> As I am not a computer programmer I am not able to help with
> coding so I tried to help with model building and AI and scenery.
> With FG2.0 it would appear that the AI is currently unusable  and
> the shading in the models makes seeing things in the cockpit
> difficult unless the sun is in  correct position.If the shading is ment
> to make things look better then I beg to differ.
>

My memory isn't as good as it used to be, but I can't seem to recall you 
EVER asking for assistance with any problems you've had with 2.0.  At 
least on _this_ list.

I'm quite sure that you'd get help from some of the awesome developers on 
this list if you'd asked.  I know it's not as fun or dramatic as stomping 
away in a huff, but there you go.

g.



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