Hey Matt, I had a problem with a hard disk a month back - some rogue music software crashed and spat data all across my root partition, rendering it useless. Sorry for not answering/seeing email - it may have been received, but I couldn't boot to a desktop, let alone read email.
I'd like to release my scenery, but I need to rebuild it, as I built it without realizing the shapefiles I had didn't quite cover the entire 1x1 area I built - the western end of the 1x1 tile sits at sea-level, and its all the default terrain type. I get emails from the list daily (and sometimes read them!), but mostly I'm a lurker. I am quite busy at times too. I might hook up with Andrew Gillanders (who lives here) and embark on a project to spruce up the entire Australian continent, scenery wise - there is some good free data available which covers the entire continent, with much better river/stream/lake/road/rail etc layouts. All that is needed is to use that data, run it through terragear, then add some 3D models to built-up areas like I have done with YBBN, then turn on the urban effect shader, and I think it will look amazing... I'm a short while away from building a 3.2 GHz 6-core Phenom II beast - I think terragear would be a good use for all that CPU power... :-) Regards, Chris W. ________________________________ From: Mattt <ma...@mattts.net> To: FlightGear developers discussions <flightgear-devel@lists.sourceforge.net> Sent: Sat, 15 May, 2010 9:53:37 AM Subject: Re: [Flightgear-devel] Thanks for the Ride Hi Chris, I mailed you about a month or so ago, but didn't get a response as yet - perhaps I mailed an old address, perhaps you were / are busy, etc, etc :-) I was basically just wondering if you're still planning to release your awesome YBBN scenery? I'll re-create it myself if necessary, but have limited time and, having seen the excellent work you've already done, I'm doubtful I could pull off what you did. I've only managed to build the tool chain and drop in the International terminal so far, and that's taken me a couple of months... Apologies to all for taking this thread off-topic, but I was a bit surprised to see Chris pop up suddenly and wanted to catch him while I could :-) Chris Wilkinson wrote: > >Having >corresponded with Innis numerous times on some Australasian scenery/AI >stuff I can say that he isn't "stomping away in a huff" as you describe >it. He has been a contributor to fg as he says for around 7 years, but >not from a coding point of view, rather models and AI networks, which I >have helped test prior to the release of 2.0. > >>I'm in the same boat as Innis, in that I want to help with models and >other non-code based parts of the sim. I first installed fg 7 years >ago, which back then was a difficult task (for a non-coder and one used >to using a GUI to manage software from a distro CD/DVD). My goal was to >improve scenery, as the a/c were already pretty cool I thought, but it >took nearly 5 years for me to successfully build terragear for the >first time. It is the difficulty with which tools such as terragear are >built/used that I think has meant no-one other than those who've asked, >use any content I've done. I recall correspondence with Innis 8-9 >months back where he expressed frustration with trying to get the tools >working. I can sympathize with him on that although I did manage >eventually (I'm a persistent SOB)... > >>Ultimately its about the kind of people the fg community want to have >helping out. People who like using the sim, but do not code, I think >are left in the dark somewhat with wanting to help, as the tools with >which that is accomplished are difficult to install and use. As I see >it a nice QT/Gtk interface to tie together all the terragear tools >shouldn't be a big deal for one of the developers to piece together. I >did a mock-up QT tool, see more at... > >http://blobster.50webs.com/ > >>Currently I'm trying to build up motivation to download all the libs >(again) and rebuild 2.0 so I can see the urban shader effect, but >motivation is lacking. It should be easier. > >>Regards, > >>Chris Wilkinson, YBBN/BNE. > > > > ________________________________ From: >Gene Buckle <ge...@deltasoft.com> >To: FlightGear >developers discussions <flightgear-devel@lists.sourceforge.net> >Sent: Fri, 14 May, >2010 11:33:43 PM >Subject: Re: >[Flightgear-devel] Thanks for the Ride > >>On Fri, 14 May 2010, Innis Cunningham wrote: > >>> >>> Hi >>> I have tried to help with FG for about 7 years but after installing >>> FG 2.0 I give up. >>> As I am not a computer programmer I am not able to help with >>> coding so I tried to help with model building and AI and scenery. >>> With FG2.0 it would appear that the AI is currently unusable and >>> the shading in the models makes seeing things in the cockpit >>> difficult unless the sun is in correct position.If the shading is >ment >>> to make things look better then I beg to differ. >>> > >>My memory isn't as good as it used to be, but I can't seem to recall >you >>EVER asking for assistance with any problems you've had with 2.0. At >>least on _this_ list. > >>I'm quite sure that you'd get help from some of the awesome developers >on >>this list if you'd asked. I know it's not as fun or dramatic as >stomping >>away in a huff, but there you go. > >>g. > > > >>-- >>Proud owner of F-15C 80-0007 >http://www.f15sim.com >- The only one of its kind. >http://www.simpits.org/geneb - The Me-109F/X >Project > >>ScarletDME - The red hot Data Management Environment >>A Multi-Value database for the masses, not the classes. >http://www.scarletdme.org - Get it _today_! > >>------------------------------------------------------------------------------ > >>_______________________________________________ >>Flightgear-devel mailing list >Flightgear-devel@lists.sourceforge.net >https://lists.sourceforge.net/lists/listinfo/flightgear-devel > >> > > ________________________________ >------------------------------------------------------------------------------ > > > ________________________________ >_______________________________________________ >Flightgear-devel mailing list >Flightgear-devel@lists.sourceforge.net >https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. 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