Op 06-07-10 14:12, Csaba Halász schreef:
> I find it hard to believe that you have performance problems with a
> core i7, assuming you got a halfway decent graphics card to go with
> it.
>    

I am not having performance problems. All is well, but I noticed that 
only one core thread is used while my Linux reports 8 available (4 cores 
times 2 threads).

> FG itself isn't CPU limited, we barely use any processing power :) As
> such, parallelizing FG subsystems, while a good thing in theory and
> certainly for the future, wouldn't help much in your case.
> What you are seeing must be graphics related - you even say so
> yourself. Have you tried the menu option for the on-screen OSG stats
> to see what is taking long?
>    

I have not. I am looking at the Debug menu option... where are the OSG 
stats? I can dump the Scene Graph (442MB, by the way), and I can look at 
the frame rate...
I have searched the wiki, but cannot find an option for on-screen OSG stats.
Which on screen OSG stats option do you mean?

> Also note that if you don't run with an FPS limit (either in FG or the
> sync to vblank option in your graphics driver) we will use all
> available power to push out frames as fast as possible.
>    
Yep. I know. When I start, I get 160 fps or something like that with 
100% cpu. When I switch on rendering options it remains more or less the 
same. Depending on the weather, I guess.
Now I reposition to LFPO, which has a lot of detailed scenery, and my 
frame rate drops to 25-33. Still, no problems to fly happily.

I agree it remains to be seen if anything improves by a multithreaded 
approach. I probably should not have started this topic, esspecially 
since it has been a subject of debate at Linux TAG. Sorry.

m


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