On Wed, 10 Nov 2010 14:00:02 +0100, fiers...@zonnet.nl wrote in message 
<4cda9752.3020...@zonnet.nl>:

> Hi All,
> 
> I have been in an exchange of messages with Thorsten 
> (http://www.flightgear.org/forums/viewtopic.php?f=5&t=7358&p=101746#p101746 
> <http://www.flightgear.org/forums/viewtopic.php?f=5&t=7358&p=101746#p101746>) 
> about a problem that I have with the local weather in GIT versions
> (all GIT versions lately in fact).
> 
> Clouds are drawn and I can wait for that initially. But when I change 
> the angle of view, clouds are drawn for the new angle of view. When I 
> 'turn my head'back to the previous angle, the clouds that were
> already drawn are gone and get redrawn. The same clouds in the same
> place.
> 
> In this video, you can see for yourself what I mean:
> http://www.easy-share.com/1912919971/Clouds03.mpg
> 
> Needless to say this is bad for realism.
> 
> My FPS is not a problem. The effect occurs when the frame rate is
> above 40 fps.

..test ideas; cap your FG at 40fps, or back off a wee bit 
on your X framerate.  X and FG window sizes?

> My machine is a 4 core (8 threads) 12GB ram machine running 64b Linux 
> and an nVidea9800 graphics card. FGFS is run in mulithreading mode. I
> am flying as I type this. No processor is 100% busy and memory
> consumption is only 2.2GB (of which 1GB for fgfs) in total. I have 59
> fps at this moment.

..it _could_ be your video card is the bottleneck here, I had 
a similar problem (angular white texture holes) that I cured
easing my X framerate down from 59Hz to 58.8Hz.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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