Hi All,

I have been in an exchange of messages with Thorsten 
(http://www.flightgear.org/forums/viewtopic.php?f=5&t=7358&p=101746#p101746 
<http://www.flightgear.org/forums/viewtopic.php?f=5&t=7358&p=101746#p101746>) 
about a problem that I have with the local weather in GIT versions (all 
GIT versions lately in fact).

Clouds are drawn and I can wait for that initially. But when I change 
the angle of view, clouds are drawn for the new angle of view. When I 
'turn my head'back to the previous angle, the clouds that were already 
drawn are gone and get redrawn. The same clouds in the same place.

In this video, you can see for yourself what I mean:
http://www.easy-share.com/1912919971/Clouds03.mpg

Needless to say this is bad for realism.

My FPS is not a problem. The effect occurs when the frame rate is above 
40 fps.

My machine is a 4 core (8 threads) 12GB ram machine running 64b Linux 
and an nVidea9800 graphics card. FGFS is run in mulithreading mode. I am 
flying as I type this. No processor is 100% busy and memory consumption 
is only 2.2GB (of which 1GB for fgfs) in total. I have 59 fps at this 
moment.

I switched off Multithreading mode, but the effect persisted.

Thorsten asked me to switch off xxx-loop-flags in /local-weather/ to 
rule out Nasal.

Set to zero:

buffer-loop-flag = '0' (double)
convective-loop-flag = '0' (double)
dynamics-loop-flag = '0' (double)
effect-loop-flag = '0' (double)
housekeeping-loop-flag = '0' (double)
interpolation-loop-flag = '0' (double)
lift-loop-flag = '0' (double)
tile-loop-flag = '0' (double)
timing-loop-flag = '0' (double)
wave-loop-flag = '0' (double)

It makes no difference. The effect persists.

We are out of options.

Do any of you have a clue as to where to begin looking for the cause of 
this effect?

m


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