On Sun, Nov 21, 2010 at 12:37 PM, Heiko Schulz wrote:
> The problem isn't while the splash screen- it occurs for several seconds 
> after splash screen dissapeared- this will be the problem.

Yes, that is understood. Still, at least showing 1-2fps in the >splash
screen phase< can be avoided, since this makes little sense and we
_explicitly_ limit fps there.
The problem with the scenery loader influencing the sim rate (being
after start-up or during run-time) is another issue - a more
fundamental one - and definitely not new. I also see an influence
here, but not so severe, though my machine is older (and still a
single core without hyper-threading...). And as James pointed out,
this will heavily depend on system performance (especially core count
and cache size). And, not sure, it may also depend on the OSG version.
And I think there is also an environment option to influence the
thread priority of the OSG loader - I'll see what can be done there.
And there are more performance issues. At FSweekend we even saw the
24-core-12GB-RAM-Xeon-server-beast had brief hick-ups whenever
crossing scenery areas (noticable moments with a freezing display <1
second). I think Torsten and Martin did some tests about this.

> After that fps is stable, and really good ( I'm just flying above the alps, 
> visibility 71km, all shaders incl. contrails enabeld- stable fps of 31!).
And that is welcome news... :)

cheers,
Thorsten

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