On 12/01/2010 08:14 AM, Gene Buckle wrote: > I like the work that Thorsten has done with the rating system, but you > guys are getting all tangled up in the details. > > Why not build a pretty objective score card and then rate the aircraft on > that? > > For example, you can have a list like this: > > Exterior > ----------- > Animated Control Surfaces > Animated Landing Gear > Livery/texture for 3D model > Model is generally representative of depicted type > Exterior Lighting > > Interior > ----------- > 2D Cockpit > 3D Cockpit > Photorealistic Textures/Panel > Photorealistic Textures/General interior > Panel& controls generally representative of depicted type > > etc. > > Each one would add a point for a present feature and deduct a point for a > feature it should have, but does not. No point would be awarded or > deducted for a feature that doesn't apply. An example of this would be > "Animated Landing Gear" - you would score that a zero on a Cessna 172 (if > it's not the R model) since the 172 has fixed gear. > > These things are scorable based on the fact that either a model has this > thing or not. It doesn't allow for "well it just kinda looks wrong" > scoring. > > For the flight model, you can score it against how it compares to data in > the POH or pilot's notes. I suspect a flight model evaluation script > could be put together in Nasal that would prevent human interaction from > ganking the flight test. :) > > Once the objective score is assembled, you could have another block that > was strictly for the reviewers subjective opinon on the aircraft or > vehicle being reviewed. > > Thorsten's made an awesome contribution here - quit flogging it and help > refine it! > > g. > > > Actually, fixed gear can have animations. The C172 gear flexes with gear compression. The wheels spin (when on the ground) and the nose gear links are animated. There are a number of fixed gear aircraft in fgfs that don't have one or more of these animations. I recently added such animation to the Pitts, including reducing the spring and compression in the fdm which improved ground handling. With rudder pedals I can now do takeoffs and landings w/o whacking the lower wing tips on the ground. ; -)
I agree with the last comment concerning Thorsten's contribution. Dave P. ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel