On 12/01/2010 08:14 AM, Gene Buckle wrote:
> I like the work that Thorsten has done with the rating system, but you
> guys are getting all tangled up in the details.
>
> Why not build a pretty objective score card and then rate the aircraft on
> that?
>
> For example, you can have a list like this:
>
> Exterior
> -----------
> Animated Control Surfaces
> Animated Landing Gear
> Livery/texture for 3D model
> Model is generally representative of depicted type
> Exterior Lighting
>
> Interior
> -----------
> 2D Cockpit
> 3D Cockpit
> Photorealistic Textures/Panel
> Photorealistic Textures/General interior
> Panel&  controls generally representative of depicted type
>
> etc.
>
> Each one would add a point for a present feature and deduct a point for a
> feature it should have, but does not.  No point would be awarded or
> deducted for a feature that doesn't apply.  An example of this would be
> "Animated Landing Gear" - you would score that a zero on a Cessna 172 (if
> it's not the R model) since the 172 has fixed gear.
>
> These things are scorable based on the fact that either a model has this
> thing or not.  It doesn't allow for "well it just kinda looks wrong"
> scoring.
>
> For the flight model, you can score it against how it compares to data in
> the POH or pilot's notes.  I suspect a flight model evaluation script
> could be put together in Nasal that would prevent human interaction from
> ganking the flight test. :)
>
> Once the objective score is assembled, you could have another block that
> was strictly for the reviewers subjective opinon on the aircraft or
> vehicle being reviewed.
>
> Thorsten's made an awesome contribution here - quit flogging it and help
> refine it!
>
> g.
>
>
>    
Actually, fixed gear can have animations.  The C172 gear flexes with 
gear compression.  The wheels spin (when on the ground) and the nose 
gear links are animated.  There are a number of fixed gear aircraft in 
fgfs that don't have one or more of these animations.  I recently added 
such animation to the Pitts, including reducing the spring and 
compression in the fdm which improved ground handling.  With rudder 
pedals I can now do takeoffs and landings w/o whacking the lower wing 
tips on the ground. ; -)

I agree with the last comment concerning Thorsten's contribution.

Dave P.

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to