On Sun, 2010-12-12 at 09:53 +0000, Alexander Barrett wrote:
> Erik, 
> 
> Sorry if my reply wasn't clear, like I said I was in a bit of a rush, 
> probably should have waited until later. 
> I have no intention, at this stage, of changing the entire sound engine. 
> 
> What I should have said is that I'd like to add a lot more functionality to 
> the way in which we use and hear sounds within FlightGear. Just like a lot of 
> things, it won't be to everyones taste, but just as an example I'd like to 
> see an aircraft parked at a small grassfield strip, with the engine off and 
> canopy open and to be able to hear the wind blowing through the trees, if 
> there's enough wind at ground level to be blowing through trees. Who knows, 
> perhaps a bit of bird song? 
> 
> Sitting on the deck of a moving carrier with engines off and canopy open I 
> think we should be able to hear the throb of the carriers engines and, 
> possibly, the crashing of the waves. 

Ah ok, thanks for the explanation. When someone with your knowledge says
he wants to improve the sound engine it makes me curious to what is
missing :)

No problem.

Erik


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