Hi Martin,

I also find it rather interesting to read something about the 'invisible'
work behind the scenery - thank you for letting us know. It's sometimes
difficult to appreciate the work that is not directly seen, and it helps a
lot if you tell us.

Thanks for the hard work.

However, there is one sentence in your descriptions which I did not like,
because it expresses a sentiment which I do not like at all about the
Flightgear community. Please let me take the time to explain. The sentence
I mean is


> This sort
> of "Scenery development" is substantially different from craving for
> aaah's and oooh's on The Forum after you successfully managed to follow
> an elaborate and nicely illustrated recipe on how to build FlightGear
> Terrain.

I don't know for a fact what you want to imply, but it reminds me of
something for example Vivian expressed a while ago with regard to judging
cockpits by visual detail. Vivian wrote:

> I would suggest that as such it has little
> value for a Flight Sim such as ours which values accuracy above all else.
> Bit of fun for the forum though.

Let me now speak more to the audience at large, rather than to Martin
personally... In both statements I read the following ideas (I don't know
if you literally meant that - but that's what came across)

* while the mailinglist is for real work, the forum is just for playing
around

* consequently, while the forum can be impressed by cheap tricks and eye
candy, the 'real' development community cares about more important things
such as accuracy


Let me take a virtual needle and deflate the claims a bit. Until recently,
Flightgear's idea of a weather change was that pressure, wind and
visibility instantly jump from one value to another. Hardly what I would
call accuracy. Doing it differently by means of an interpolation isn't
even technically complicated (my 1/d weighted routine was 40 lines or so)
or would require terrible computing power - there was just nobody
sufficiently interested before 2.0.0 came out.

Or, as Emmanuel Baranger has pointed out repeatedly, the fact the JSBSim
planes can frequently land on water can hardly be called accurate.

I could go on, but I think my point is clear - the Flightgear development
community doesn't value accuracy as such, but each of you has some notion
of where he would like to have more accuracy, and each of you has areas
where he doesn't care about increased accuracy (for me, something like
convective clouds behaving differently over water than over land is
terribly important - having learned to fly gliders, I actually make use of
the clues provided by the clouds... On the other hand, instruments not
being precisely where they are in the original is not so important to me).

So, by what argument can Vivian really claim that she values accuracy
higher than I do, when she has been fine with throwing the physics of
convective clouds out?

I just can't see that any notion of accuracy is better than the other, and
I think it's just plain wrong to think that way that one group of people
likes accuracy and the other eye candy - visual detail is just another
aspect of accuracy. So instead of alienating people who care about
modelling, texturing, reflection shaders for exterior models and such
things by referring to all that as 'fun for the forum', I think you'd be
much better off by encouraging these people to improve the aspects they
are interested in and kindly teaching them to value also the aspects which
are important to you personally.

Frankly, the elitist attitude expressed in such sentences bothers me. I
feel much more welcome in the forum - and as a result I usually write much
more of my observations, progress reports and ideas in the forum. I also
usually get as good response as I get here. So if you only read the list,
there's lots of info which you're missing. Doesn't have to bother anyone
here - maybe it's just not interesting to you personally. But I think it's
be way more useful to encourage people to help (there's plenty to do after
all) than to regard them all as not seriously enough.

So, now what happens - a few folks get involved, follow the elaborate and
nicely illustrate recipe how to do things and actually produce scenery -
to hear that what they do is just 'craving for aaah's and oooh's on The
Forum', as opposed to 'the real thing'. Well - just how charming and
encouraging is that?

I happen to enjoy the custom France, custom Ireland and custom Eastern
Europe sceneries. For me, an existing imperfect scenery is worth more than
a non-existing perfect scenery which I may be able to use in the future.
As far as I am concerned, the involved parties have earned their 'aahs and
oohs' (so has Martin).

So, I would prefer much if we could get around to respecting the work of
others more - even if it's not what we are personally most interested. And
to kindly teaching each other to appreciate the aspects of realism we
value most, rather than considering anyone not sharing our personal
sentiment what needs to be accurate as not serious enough.

Merry Christmas to you all!

* Thorsten





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