>> Maybe someone could do some tests when changing the setting
>> (SGPagedLOD.hxx:56) from "CACHE_NONE" to "CACHE_IMAGES" or even to
>> "CACHE_ALL" (then recompile/install sg+fg). Would be interesting to know
>> how this changed loading times, run-time fps and memory consumption.

After 30 minutes more of testing: It also works in practice. I have seen
no averse side effects, and the performance drop from loading new clouds
is now almost completely gone - the framerate drops I still see are mainly
associated with terrain sampling.

The actual rendering performance is, as far as I can see, not changed,
i.e. once everything is there, it is there. But all in all this makes
things way smoother. It should be most pronounced on single CPU machines.

Many thanks for digging that up!

* Thorsten


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