>>> Maybe someone could do some tests when changing the setting >>> >> (SGPagedLOD.hxx:56) from "CACHE_NONE" to "CACHE_IMAGES" or even to >>> >> "CACHE_ALL" (then recompile/install sg+fg). Would be interesting to know >>> >> how this changed loading times, run-time fps and memory consumption. > After 30 minutes more of testing: It also works in practice. I have seen > no averse side effects, and the performance drop from loading new clouds > is now almost completely gone - the framerate drops I still see are mainly > associated with terrain sampling. > > The actual rendering performance is, as far as I can see, not changed, > i.e. once everything is there, it is there. But all in all this makes > things way smoother. It should be most pronounced on single CPU machines. I've also been using CACHE_ALL since then - not seeing any problems. But I haven't checked memory consumption. So, what's the status about the OSG caching options, should we enable these? Tim?
cheers, Thorsten ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel