>>> Maybe someone could do some tests when changing the setting
>>> >>  (SGPagedLOD.hxx:56) from "CACHE_NONE" to "CACHE_IMAGES" or even to
>>> >>  "CACHE_ALL" (then recompile/install sg+fg). Would be interesting to know
>>> >>  how this changed loading times, run-time fps and memory consumption.
> After 30 minutes more of testing: It also works in practice. I have seen
> no averse side effects, and the performance drop from loading new clouds
> is now almost completely gone - the framerate drops I still see are mainly
> associated with terrain sampling.
>
> The actual rendering performance is, as far as I can see, not changed,
> i.e. once everything is there, it is there. But all in all this makes
> things way smoother. It should be most pronounced on single CPU machines.
I've also been using CACHE_ALL since then - not seeing any problems. But 
I haven't checked memory consumption. So, what's the status about the 
OSG caching options, should we enable these? Tim?

cheers,
Thorsten

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