On Sun, Apr 3, 2011 at 3:41 PM, ThorstenB <bre...@gmail.com> wrote:
>>>> Maybe someone could do some tests when changing the setting
>>>> >>  (SGPagedLOD.hxx:56) from "CACHE_NONE" to "CACHE_IMAGES" or even to
>>>> >>  "CACHE_ALL" (then recompile/install sg+fg). Would be interesting to 
>>>> >> know
>>>> >>  how this changed loading times, run-time fps and memory consumption.
>> After 30 minutes more of testing: It also works in practice. I have seen
>> no averse side effects, and the performance drop from loading new clouds
>> is now almost completely gone - the framerate drops I still see are mainly
>> associated with terrain sampling.
>>
>> The actual rendering performance is, as far as I can see, not changed,
>> i.e. once everything is there, it is there. But all in all this makes
>> things way smoother. It should be most pronounced on single CPU machines.
> I've also been using CACHE_ALL since then - not seeing any problems. But
> I haven't checked memory consumption. So, what's the status about the
> OSG caching options, should we enable these? Tim?
There are two issues I can think of. One is that animations might not
work correctly with caching enabled, but I think the copying we do
elsewhere should take care of that. The other is that memory usage
will be higher with caching enabled.

Tim
>
> cheers,
> Thorsten
>
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