On Saturday 16 April 2011 15:29:52 Arnt Karlsen wrote:
> ..more ways to skin this cat: IRL, flying or stalling like this
> into the grass, should bend metal or break wood propeller blades,
> but the engine should turn another 2/3 to 2 or 3 more revolutions
> plowing into the field.  At high speed, the plane might bounce off
> the ground and might then be glided "out of the enemy airbase to
> evade capture" by e.g. FAA or TSA ;o), simulating this would
> require a gradual kind of e.g. structural damage modeling.
Well it's kinda thought that way with the iar80, but this "oversight" in gear 
position calculation prevents other things from working corectly ;). There is 
a fake "gear" below the nose that detects prop strike and bends it, stopping 
the engine too. But the crash detection gets activated earlier, and all my 
work on that damage modelling doesn't get any screen time ;). (bent prop 
mainly). Further damage modelling will come with future versions... 

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