Hi,

Ok, I have again built the terragear suite in both
Ubuntu (using my maketg-1.2.7 script, found at the
usual /tmp place ;=)), and in windows using my amsrcs 
perl scripts and MSVC... I think this is my 4-5th time 
to completely re-do this...

I am not sure in Ubuntu, since I used the mapserver
source also for simgear, but in windows I was able
to use the latest git simgear!

Although I have not yet tried all the tools, is
there any reason why the mapserver sg-cs should be
used? That is, does that source have any special
TG changes that might not be in the standard SG
git source? 

Or are they now close to identical? A diff of
the two April sources - sg of 14th, sg-cs of 20th,
does show some OSG API changes, which suggests sg-cs
will link ok with OSG trunk, and a few other things, 
but nothing immediately pops out as 'critical' to 
linking with TG. And/or maybe if I updated both to
today...

I tracked down the mention I remembered about
gpc (Generic Polygon Clipper), but that was just
that that person live near the university ;=(), so
there seems no update since the gpc232.zip, circa
2004.

So I guess we are on our own as far as improving
this library is concerned. It most certainly
should not cause a segfault... Has anyone else
worked some more on this? Found anything?

And of course, I shall be looking again further 
into why very 'detailed' BTG tiles do not display
correctly in FG, and look at trying a different
'version' of the BTG... I note the latest seems 7,
not the 6 I wrote previously.

I am sorry Martin. I read your post MANY times,
but you will have to provided more clues for this
old brain to cotton onto ;=)). I do not quite catch
what you can mean by "scenery root node"?

And I was certainly very under-whelmed by the
lack of response on 'private' scenery generation,
although I 'know' a number who are pursuing this -
 http://wiki.flightgear.org/Scenery 

Here I am NOT talking about a whole world generation,
which certainly needs to be done sometime soon,
but just being able to improve your own 'local'
area of interest, relatively quickly, easily...

I then read and tried the windows TerraGUI.exe
(Gijs and others?), but it seems at the moment
this ONLY deals with .dat files from TaxiDraw,
and uses fgfs.exe to view a .btg file, or did I
get this wrong?

Are there any plans in extending this to a
more general TG GUI? And where is the source?
I would like to see if I can compile it with
Qt in windows, and look to extensions...

BUT WAIT, after just 10 minutes of running,
it exited saying I should BUY the release ;=((

OK, so this is NOT a 'free' tool then? So
forget that ;=() No problems about trying to get
reward for effort - that's an ok thing - but that
is just not for me ATM...

I not so long ago compiled GTK+ in windows, and
might try to use this to build some form of
TG-GUI, just to get away from my current batch
files ;=)) But there are just so many twists
and turns...

Anyway, I am still working on my web pages to
present my new perl script based MSVC GNU
auto-tool like windows build system... It is a full
re-write of Curt's venerable am2dsp.pl script.

It starts by scanning the configure.ac file,
then each Makefile.am, to build MSVC6 dsw/dsp
build file set for each project... although it
it could be easily modified to output any version
of sln/vcproj... maybe even vcxproj... since
6 does NOT support Win64 builds...

But it means as you update the changed sources, you 
just trash the current MSVC build files, and do them
again, thereby automatically updating the source file
lists to match the unix... and it supports an input
'configuration' like file, where other 'improvements'
can be added/changed...

You can read more about it here -
 http://geoffair.org/mperl/am2dsp.htm#amsrcs 
but that page is presently quite out-of-date ;=((.

The other thing I did in windows was to compile OSG
as a set of 'static' libraries, instead of DLLs, and 
use the 'static' runtime (/MT-/MTd), for it and
_ALL_ FG/TG dependents (except a few)...

I got sick of making sure all the required DLLs
were in some place before I run fgfs.exe...

Anyway, this is just a heads up, and an invitation
for others interested in PERSONAL scenery building
to get in touch...

All for 'terror' reduction ;=))

Regards,
Geoff.



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