> FlightGear is never going to have top down authoritarian leadership
> like a large corporation might have.  This is good in many ways, but
> is also creates challenges in many ways.  I often see my roll more as
> a facilitator for  the efforts of developers who are working on their
> own priorities rather than a corporate style manager that rules with
> an iron fist and dictates exactly what each developer is going to work
> on at any given time.  One of the the core reasons that FlightGear is
> successful is because developers can come here and outlet their
> creative energy in a relaxed environment ... getting away from their
> stressful day job where they are told what to do and how soon it needs
> to be done.  
> 
> 
> Best regards,
> 
> 
> Curt.

Well, I do not like dictatorship too. For me it's nice when people get
their fun by their own paths without strict administration. Simply I
know what that situation can not stay forever in case it's no heaven. If
it was heaven Vostok problems could be solved in one click.

But I see situation bit other way. Vostok it's kinda litmus paper what
shows problems what will turn out on next move for normal craft.

For example, FG drops on some other guy model appears in multiplayer
sometimes. In normal plane it's not big problem, in Vostok it's huge
because it takes a pressured half of hour to take on other side of
Earth.

But look a bit far. When not current 50 guys would be in multiplayer but
500...we wand it, do we?..when for most of people it will drop after
minute of flight and it will become huge problem for all.

So I do not ask to everybody do something for me. Not, never. I ask to
look a bit further and check will that current free path lead to fun in
future or not.



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